==> 1 ok
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==> 3 ok
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==> 1 ok
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==> 48 ok
==> 49 ok
==> 50 ok
据外媒消息,游戏《收获日 2》成绩斐然,其销量目前已成功突破 5500 万份大关,仅在 DLC 方面的收入就高达 2 亿美元。

曾担任 Starbreeze 工作室前 CEO 的 Bo Andersson,同时也是 Overkill 工作室《收获日 2》的执行制作人。根据领英的资料显示,该游戏的开发成本仅为 5000 万美元,其取得的成功远远超出预期,甚至在成绩上超越了多数 3A 大作。
在销售数据方面,截至 2023 年 1 月,《收获日 2》的销量就已达到 4000 万份。这意味着从那时起到现在的两年多时间里,该游戏又新增了 1500 万份的销量。

与之形成鲜明对比的是《收获日 3》。根据此前的报道,《收获日 3》的开发规模将大幅缩小,整体投资也会 ;显著减少”,并未取得比前作更好的成绩 。