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近日,CD Projekt Red(CDPR)大方公开分享了《巫师4》的开发目标。在令人兴奋的首支预告片发布后,开发团队深入探讨了诸多关键细节,如希里(Ciri)作为主角的角色定位、游戏的RPG规模等。同时,还透露将针对系列上一作存在的不足展开改进。
CDPR 确认,《巫师4》是一个非常雄心勃勃的项目,计划解决《巫师3》中存在的多项弱点,其中核心战斗体验是优化的重点之一。尽管《巫师3》拥有极高的声誉,但它并非一款完美的角色扮演游戏。 在游戏刚发行时,即使是最忠实的粉丝也承认其战斗系统仍有明显不足。
根据《巫师4》导演Sebastian Kalemba在最近一次采访中的说到,游戏的战斗体验与狩猎怪物的过程是需要重点提升的领域。 Kalemba 进一步解释,《巫师4》的揭露预告片旨在呈现战斗中的重量感与冲击力,并加入更具情感张力的编舞设计。
虽然粉丝早已预期《巫师4》的战斗系统会有重大革新,但CDPR 对改进的专注无疑给玩家吃了一颗定心丸。 值得注意的是,这些提升将成为《巫师》系列未来三部曲的基础,而希里作为三部曲的主角,也将成为这些改变的核心象征。